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But this behemoth of a battleground is instead littered with identical-looking burned-out houses, burned-out towns, and burned-out castles. I thought the idea for a battle royale set in a magical world would give us a wide variety of enchanted locations to explore. Hollow Lands is way too big for what Proletariat is bringing us here. In the last match I played before writing this, I didn’t see another team for 10 minutes. While some battle royales are pushing their player counts higher and higher, Spellbreak seems to lock the number of players it allows onto a map at around 45.Ī player count that low wouldn’t be so bad if the map wasn’t so unnecessarily enormous. In my very first match, I didn’t see another player for 10 minutes. What you won’t find, or at least what I didn’t find, are very many other players. You start each match with very little mana, but you can expand it by finding the right accessories on the map.Ĭhances are you’ll find a lot of accessories on this map, as well as a lot of gauntlets, potions, shields, scrolls, and runes. The amount of mana you have dictates how long you can float. The better you get at Spellbreak, the more you’ll learn how easy it can be to mix the right runes with the right classes to stay in the air for much longer than your opponents. You’ll need to equip the specific rune to access your flight capabilities, but each character can float for a short period. The flight rune has worked wonders for me every time I find it on the map. You can also enhance your character with runes, such as teleportation or temporary invisibility, that can give you the edge when there are only a few players remaining.
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Depending on your class, these can greatly change how you go about finishing your match. Each time you make it inside the ring, you level up, unlocking new abilities. Like every other battle royale, there is a slowly moving wall of death that pushes players closer to one another. The longer you last, the more class abilities you unlock. For instance, if you pick the ice class and fire your arrow spell, you’ll create an ice path you can skate across. While all elements are usable by all players, there are abilities tied to elements you can only access if you pick it as your class. Mixing and matching your spells and abilities is the key to success, as is learning the ins and outs of your class. So if you or somebody else in the match uses their poison powers to throw down a gas cloud, you can freeze that cloud with your ice spell or electrify it with lightning. Mixing these elements requires only shooting a spell into a bit of sorcery. Pick up a lightning gauntlet, for example, and your spell is a simple shock attack while the sorcery brings down a bolt that affects a larger area. Each element has its own unique spell and sorcery. The ZR/ZL buttons control your basic spells while the R/L buttons control your sorcery skills that have their own, independent cooldowns. Mix fire and wind, and you can conjure up a flaming tornado.Įach element has two attacks assigned to it. So if you choose the poison class and pick up a fire gauntlet, you’ll end up with the capability to create a wall of poison fire.
SPELLBREAK PLAYER COUNT FREE
As for your left arm, you’re free to swap out whatever gauntlets you find on the map for the other five elements. Whichever element you choose will be grafted to your right arm for the duration of your match, controlled with the right shoulder buttons on whatever Switch controller you choose to use. The game features a dual-attack system where each arm controls one of six different elements - earth, fire, ice, wind, poison, and lightning - that you can combine for devastating attacks against your opponents.īefore you go into a match - either solo, duo, or group - you pick your character class from those elements. Switching out the guns and grenades common to the battle royale genre for magic is an inspired choice, and the execution is nearly flawless. I’m not exaggerating when I say the gameplay in Spellbreak is phenomenal. And it really could be if everything else about it wasn’t so goddamn dull. The more I played, the better I got, and soon enough, I realized this might be the perfect battle royale for me. The battle system is spectacular, and I just wanted to keep playing until my eyes would refuse to stay open. I was immediately and legitimately hooked. I decided to try it out on a whim and found myself ignoring the alarm on my phone that tells me to go to sleep just so I could get in another round or two. Spellbreak is the first game in a long time to click with me like that. Have you ever had a game that just clicked with you right off the bat? You play one game, one level, one match, or one round, and its charms impress you enough that you’re in, no questions asked?
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